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Author Topic: Oil Rush  (Read 8594 times)
« on: January 28, 2012, 12:16:46 pm »

'This week Unigine released it's so called Naval Strategy Game Oil Rush.  The game is about capturing and defending different types of platforms which produce oil or units and can be used as hubs to launch new attacks. As you need these platforms to build units and defenses the game focuses on quick action and defense.

Platforms are the most important items in Oil Rush, they produce oil or units and serve as navigation points. Unlike the RTS games I used to play you can't build platforms in Oil Rush, rather you have to capture the existing platforms. There are two main types of platforms: Oil Rigs & Production platforms. Oil Rigs pump up oil which you can use for building defenses or strategic advantages like increased production speed or radar. The production platforms make a fixed number of naval or air units which are replenished if you loose them, to build a bigger army you simply need to control more production platforms.

Defenses can be build around the production platform to protect them from enemy attacks, however Oil Rigs must be defended by units. As Oil Rigs are generally sparse and you need them to improve the protection of the production platforms defending these seems rather important.

Your units are associated by platforms, you can select part of the units to move to another platform either grouping there with other units or attacking it. It's possible to select a number of units (25, 50 or 100%) and to select the unit type. There are naval and air units, where air units can move freely over the map naval units are limited by geographical or artificial aspects like mountain ranges or city ruins.

Enemies will exchange shots in the middle of the sea but large battles offside platforms seem impossible. Depending on the map platforms can be at more or less strategic points making it possible to attack platforms on the other side of the map without being intervened. In the single player campaign platforms seems to be placed more strategic.

Although the graphical interface can be used to select and direction units it's easiest to select the platforms on the minimap for this. When units are moving or attacking you can follow them in the 3D window. The combination allows you to both follow the battle and move around your units for reinforcement or defense. A hotkey is available to focus on the action.

First impression
I only got to play little last days, so far the game seems pretty good. The whole game seems to be about control and balance. The option to attack remote platforms makes it important to keep an eye on defense. The lack of defensive structures for oil rigs make them vulnerable while you need them to improve your defenses and make more units available to capture new platforms.

However this balance seems to be easily turned against you, once you are low on production platforms it seems to be hard to regain the lead as you have only few units to defend your own platforms and to conquer new ones.

The world you play in is really detailed, production rigs have people moving around and battles are very lively. This seems to create a drain on computer resources though, my graphics card (a Radeon HD3200, which is way below recommended) has a hard time rendering the game on lowest graphical settings.

Oil Rush is available for Linux, MAC, PS3 & Windows and can be bought directly from  Unigine, Ubuntu Software Center, Desura, Steam and various other retailers.'
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